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    <title>4ny&#39;s Blog</title>
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    <description>Recent content on 4ny&#39;s Blog</description>
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    <lastBuildDate>Wed, 28 Jan 2026 10:04:51 -0300</lastBuildDate>
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      <title>Miku Plushies 2.0 Release</title>
      <link>/posts/miku-plushies-2.0-release/</link>
      <pubDate>Wed, 28 Jan 2026 10:04:51 -0300</pubDate>
      <guid>/posts/miku-plushies-2.0-release/</guid>
      <description>&lt;h2 id=&#34;whats-new&#34;&gt;What&amp;rsquo;s new?&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;&lt;h3 id=&#34;the-plushies-are-alive&#34;&gt;The plushies are alive!&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;They can dance:&lt;br&gt;&lt;img src=&#34;/images/changelog/miku-plushies-dance.gif&#34; alt=&#34;miku-plushies-dance.gif&#34;&gt;&lt;/li&gt;&#xA;&lt;li&gt;They will help you kill stuff (unless it&amp;rsquo;s a plush, creeper or ghast).&lt;br&gt;&lt;img src=&#34;/images/changelog/miku-plushies-hunting.gif&#34; alt=&#34;miku-plushies-hunting.gif&#34;&gt;&lt;/li&gt;&#xA;&lt;li&gt;Yes, you can give swords to them, the military usage of Mikus isn&amp;rsquo;t endorsed, but it&amp;rsquo;s completely possible.&lt;/li&gt;&#xA;&lt;li&gt;Watch their posture, if they are hunching over it means that their HP isn&amp;rsquo;t full, they love eating leek.&lt;/li&gt;&#xA;&lt;li&gt;Miku will eat leek crops straight from the ground if her HP isn&amp;rsquo;t full, she can&amp;rsquo;t help it.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;h3 id=&#34;new-plushies&#34;&gt;New Plushies:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Meiko v1, v3 and v4&lt;/li&gt;&#xA;&lt;li&gt;Gumi v2, v3, v4 and v6&lt;/li&gt;&#xA;&lt;li&gt;Kaito v1, v3, and v4&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;h3 id=&#34;new-plushies-variations&#34;&gt;New Plushies variations:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Teto Plush Lobster&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Hollow Knight&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Hornet&lt;/li&gt;&#xA;&lt;li&gt;Teto Plush SynthV&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush World Is Mine&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Rolling Girl&lt;/li&gt;&#xA;&lt;li&gt;Teto Plush Spoken For&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Deep Sea Girl&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Lucario Z&lt;/li&gt;&#xA;&lt;li&gt;Teto Plush PPPP&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush PPPP&lt;/li&gt;&#xA;&lt;li&gt;Teto Plush Shrimp&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Link&lt;/li&gt;&#xA;&lt;li&gt;Miku Plush Renaissance&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;h3 id=&#34;new-crop&#34;&gt;New Crop:&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;figure&gt;&lt;img src=&#34;/images/changelog/leek-taiga.png&#34;&#xA;    alt=&#34;Leek Crops found in a taiga forest&#34;&gt;&lt;figcaption&gt;&#xA;      &lt;p&gt;LEEK!!&lt;/p&gt;</description>
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      <title>Miku Plushies Rewrite</title>
      <link>/posts/miku-plushies-rewrite/</link>
      <pubDate>Tue, 06 Jan 2026 10:12:10 -0300</pubDate>
      <guid>/posts/miku-plushies-rewrite/</guid>
      <description>&lt;h1 id=&#34;20-means-big-changes&#34;&gt;2.0 Means big changes&lt;/h1&gt;&#xA;&#xA;&lt;img src=&#34;/images/rewrite/miku-plush-caramelldansen.webp&#34;  alt=&#34;Hello Friend&#34;  class=&#34;center&#34;  style=&#34;border-radius: 0px;&#34;    /&gt;&#xA;&#xA;&#xA;&lt;p&gt;As it&amp;rsquo;s tradition on the software making world, we all love seeing the &lt;code&gt;1.5.1&lt;/code&gt; turn into &lt;code&gt;1.5.2&lt;/code&gt;, but when you go from &lt;code&gt;1.9.5&lt;/code&gt; to &lt;code&gt;2.0.0&lt;/code&gt; you are in for an absolute treat. New features, overhauls, you name it, it always means that we are getting some big stuff our way, unless we&amp;rsquo;re talking &lt;a href=&#34;https://lkml.org/lkml/2019/1/6/178&#34;&gt;Linux kernel version numbering&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I wasn&amp;rsquo;t happy with a lot of the areas of the mod, which meant that this milestone came at a really convenient timing. My coding skills aren&amp;rsquo;t the sharpest and since I&amp;rsquo;m self-taught my fundamentals aren&amp;rsquo;t really there, results come first to me, but this was very fun regardless of that. The fact that I&amp;rsquo;m even bothering to write this out itself a proof that this wasn&amp;rsquo;t a small task, but what exactly was the big thing worth of such a fuss? You see, it isn&amp;rsquo;t about one thing, but several.&lt;/p&gt;</description>
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      <title>Bonctober Trailer</title>
      <link>/portfolio/bonctober-trailer/</link>
      <pubDate>Thu, 02 Oct 2025 00:00:00 +0000</pubDate>
      <guid>/portfolio/bonctober-trailer/</guid>
      <description>&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/RBdDgGcM4qY?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&lt;p&gt;Learning from my mistake on &lt;a href=&#34;/portfolio/witherstorm-attack-animation/&#34;&gt;the previous animation&lt;/a&gt; this time I&amp;rsquo;ve imported the environment in chunks. And while it wasn&amp;rsquo;t used on the final animation, I did make a frustum culling setup for the far away chunks, as everything today it&amp;rsquo;s powered by geometry nodes.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;/images/bonctober-trailer/frustum-culling.gif&#34; alt=&#34;frustum-culling.gif&#34;&gt;&lt;/p&gt;</description>
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      <title>Witherstorm Attack</title>
      <link>/portfolio/witherstorm-attack-animation/</link>
      <pubDate>Fri, 22 Aug 2025 00:00:00 +0000</pubDate>
      <guid>/portfolio/witherstorm-attack-animation/</guid>
      <description>&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/S3_NLjrvKQs?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&lt;p&gt;This time I&amp;rsquo;ve used &lt;a href=&#34;https://github.com/BramStoutProductions/MiEx&#34;&gt;MiEx&lt;/a&gt; which is a much better tool than &lt;a href=&#34;https://www.realtimerendering.com/erich/minecraft/public/mineways/&#34;&gt;Mineways&lt;/a&gt;, but also much more complex to use, but it allows for importing modded blocks.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;/images/witherstorm-attack/environment.webp&#34; alt=&#34;environment.webp&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;The map on this one is very simple since it&amp;rsquo;s just one house in the middle of nowhere, but then we need a bunch of nowhere to be in the middle of. That led me to importing a bunch more land than necessary, which made the rendering slower. But after this project I&amp;rsquo;ve promptly started working on a solution to allow importing big environments and also keep rendering times low.&lt;/p&gt;</description>
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      <title>Youtubers vs Realistic Monsters</title>
      <link>/portfolio/youtubers-vs-realistic-monsters/</link>
      <pubDate>Mon, 23 Oct 2023 00:00:00 +0000</pubDate>
      <guid>/portfolio/youtubers-vs-realistic-monsters/</guid>
      <description>&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube.com/embed/7jkHHWVI8HQ?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&lt;p&gt;This project was a lot of fun on the tech side, there&amp;rsquo;s a nice split of stuff to do both in Minecraft and Blender.&lt;/p&gt;&#xA;&lt;h2 id=&#34;but-how-did-we-do-it&#34;&gt;But how did we do it?&lt;/h2&gt;&#xA;&lt;p&gt;On Minecraft we had to use &lt;a href=&#34;https://www.replaymod.com/&#34;&gt;ReplayMod&lt;/a&gt; to capture gameplay with depth data on a sequence of &lt;code&gt;.exr&lt;/code&gt; files, and also camera movement data. As for Blender we had to import the Minecraft world into it, I&amp;rsquo;ve used &lt;a href=&#34;https://www.realtimerendering.com/erich/minecraft/public/mineways/&#34;&gt;MineWays&lt;/a&gt; which sadly doesn&amp;rsquo;t support importing meshes from installed mods, it required me to manually add placeholders for the animation pass to work with.&lt;/p&gt;</description>
    </item>
    <item>
      <title>About Me</title>
      <link>/about-me/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/about-me/</guid>
      <description>&lt;h1 id=&#34;hi-there&#34;&gt;Hi there&lt;/h1&gt;&#xA;&lt;p&gt;My name is Any and I like making Minecraft stuff, currently my favourite game is Warframe, and I also love being a Linux user, don&amp;rsquo;t worry, I touch grass often. I also might like anime a little bit too much, and also &lt;a href=&#34;https://en.wikipedia.org/wiki/Drakengard#Games&#34;&gt;DrakeNier&lt;/a&gt; I love the whole setting, Kainé and Emil are the best. Dark stuff is right up my alley, even tough most of my stuff that&amp;rsquo;s out there is very cute, I kinda feel like Hayao Miyazaki &lt;a href=&#34;https://twitter.com/Zapalzo/status/1428352934836785157/photo/1&#34;&gt;on this piece&lt;/a&gt; when I think about it.&lt;/p&gt;</description>
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